Doom to the canon
A space invaders type of game where you play with the charms and downisides of two projectiles,
the blue one, who shoots faster but teleports the enemies and make them go faster.
Then you have the red one, which shoots slower but makes enemies go in a straight line, making them easier to shoot.
Comments
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From what I've understand, the blue projectiles are the main source of damage and the red projectiles acts like a stun, making it so the enemies can't change lines. I think the concept is great, but I think you should explain in what the projectiles are different to make it more clear; if not in your game, maybe in the description of the itch.io page.
I also found it somewhat hard to land projectiles on the enemies, as you need to shoot 2 to 3 lanes up/down from where they are, in order to predict their movement (or maybe it's just that I'm bad lol). I would maybe add a score where you can see how long you survived to make the game more engaging. Other than that, great game !
Yes the proyectiles are difficult to land. I tried making it so that you shoot an instant laser but i ran out of time. And the signaling for the effects, its the same, i ran out of time jajaj but i will put it in the description. The problem i had in this jam is that i spend too much time iterating and going back and foward with system of movements for the enemies and player etc... although the main problem was that icopied and pasted the same code for 4 different entities in my game and coded without revising much when i implemented a new feature, this out of laziness and rush. needles too say it ended up taking much more time that the one saved.
Very good game However, there is a lack of juice